![]() She’s especially been taken under the wing of her science teacher, who encourages her to enter the science fair. When her mother allows her to go to school – which she often doesn’t – Tille is recognized by her teachers for her gifted, inquisitive mind. She gloats that Tillie is a source of ridicule at school – because she’s too smart, too introverted, too geekily dressed.īut Tillie has an escape hatch. She alone tries to be nice to Tillie, but even she can’t sustain it. Tillie’s older sister, Ruth, a blossoming adolescent, crumbled under the strain. She married the wrong man, and before she knew it, she was alone, saddled with two kids. But she was, she claims, a victim of bad luck and poor choices. ![]() ![]() Unfortunately, she’s trapped in a small, claustrophobic world, ruled over by her alcoholic, narcissistic, abusive, bipolar mother, who freely admits that she “hates the world.”īeatrice, once had dreams, too. She loves the thought that some atoms in her body were at one time stars. ![]()
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![]() more The figure of the 'other' is fundamental to the concept of communication. The figure of the 'other' is fundamental to the concept of communication. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience. ![]() By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers’ terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. Gunkel explores how philosophical traditions―put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Žižek―can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. ![]() more Gaming the System takes continental philosophical traditions out of the ivory tower and into the virtual worlds of video games. Gaming the System takes continental philosophical traditions out of the ivory tower and into the. ![]() ![]() ![]() And for those who haven’t read Scalzi before-and if you haven’t, you should start with Old Man’s War-that means it is full of humour, particularly sarcasm and irony, of an irreverent variety, punctuated by lulls of intense, brooding seriousness. ![]() If I wanted to be lazy, I could say that this is typical Scalzi. Rather than worry or fret about these gaps, I just sat back and let John Scalzi’s writing persuade me. I couldn’t really recall who the Obin were, or who Zoë Boutin or her father Charles were, or why any of this mattered. I guess it’s a testament to my terrible memory (and the reason why I write these reviews) that I remembered almost nothing about either books when I started reading this one. ![]() It has been ages since I read The Ghost Brigade and over a year since I read The Human Division, which chronologically takes place after the events in The Last Colony but doesn’t spoil a lot of it. ![]() |